Difference between revisions of "Temporal Artillery"

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| damage = 0
 
| damage = 0
 
| splash = 35000
 
| splash = 35000
  +
| timeslow = 6.00
6s time slow
 
 
| inaccuracy = 0.00
 
| inaccuracy = 0.00
 
| firingtime = 3.33
 
| firingtime = 3.33
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| damage = 0
 
| damage = 0
 
| splash = 80000
 
| splash = 80000
  +
| timeslow = 7.00
7s time slow
 
 
| inaccuracy = 0.00
 
| inaccuracy = 0.00
 
| firingtime = 2.00
 
| firingtime = 2.00
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| damage = 0
 
| damage = 0
 
| splash = 290000
 
| splash = 290000
  +
| timeslow = 8.00
8s time slow
 
 
| inaccuracy = 0.00
 
| inaccuracy = 0.00
 
| firingtime = 2.00
 
| firingtime = 2.00

Latest revision as of 12:52, 17 January 2021

"Temporal Artillery"
Temporal Artillery turret.png
Icon

The Temporal Artillery is a

Tips and Tricks[edit | edit source]

Tiers[edit | edit source]

Temporal Artillery Tier 1[edit | edit source]

Temporal Artillery Tier 1
Temporal Artillery
Details
Price
100,000,000 Ru.png
Sell price
75,000,000 Ru.png
Damage
0
Splash Damage
35000
Time Slow
6.00
Inaccuracy
0.00
Cooldown
3.33
Projectile Speed
13
Firing Range
20
Splash Range
7
Fuel Use
5,000
Type
Experimental

Hypothesis: If an enemy-coded temporal driver is placed within an artillery shell, then the resulting explosion would produce a large time distortion field, slowing any enemies caught within the blast.

Temporal Artillery Tier 2[edit | edit source]

Temporal Artillery Tier 2
Temporal Artillery
Details
Price
200,000,000 Ru.png
Sell price
150,000,000 Ru.png
Damage
0
Splash Damage
80000
Time Slow
7.00
Inaccuracy
0.00
Cooldown
2.00
Projectile Speed
17
Firing Range
20
Splash Range
7
Fuel Use
10,000
Type
Experimental

Result: Successfully slows down swarms of enemies. Slow projectile speed causes concern. Changes: Increase payload charge, add another barrel and loading system to increase rate of fire. Use more energy to propel shell.

Name T Artillery 3

Temporal Artillery Tier 3[edit | edit source]

Temporal Artillery Tier 3
Temporal Artillery
Details
Price
400,000,000 Ru.png
Sell price
300,000,000 Ru.png
Damage
0
Splash Damage
290000
Time Slow
8.00
Inaccuracy
0.00
Cooldown
2.00
Projectile Speed
19
Firing Range
20
Splash Range
9
Fuel Use
20,000
Type
Experimental

Result: Faster projectiles are a success, higher fire rate seems overkill. Changes: Increase projectile yield to create larger temporal explosion, dealing more damage and slowing enemies in a larger radius.